Paladin

Paladin as a class
Paladin is the first of the more unusual of the Fighter classes, which have a side specialization into a particular aspect of summoning. With this unusual specialization, many players will be turned away from the class. However, ignoring those aspects, the Paladin has many capable social abilities in addition to solid ratios and bonuses. The ability to trade the supernatural abilities per level for even more social bonuses are an added bonus.

Pros

 * A ratio of 1 on Banish, making the paladin a capable fighter of the supernatural in addition to the mundane.
 * A ratio of 1 on all social secondary abilities.
 * Reduced cost on the Withstand Pain secondary ability, to a ratio of 1 instead of the normal 2.
 * +10 wear armor per level, tied for the highest amount per level among the classes.
 * +20 zeon and +10 Banish per level, further reinforcing the mystical abilities of the class without the need for DP or CP.
 * +10 leadership and withstand pain per level, reinforcing the social and combat natures of the class.
 * The ability to trade the supernatural abilities per level of the class for +10 composure per level.

Cons

 * +20 MK per level, which is lower than the standard amount given to pure Fighter Classes
 * +5 initiative per level, which is the lowest amount per level available.
 * a ratio of 2 on Zeon, meaning that banishing large amounts of creatures may require DP investment to have the zeon available.
 * a MA multiple of 60, and thus a regen multiple cost of 30, means to be able to keep zeon available for banishing, large periods of rest or large DP expenditures compared to more summoning focused classes are required.
 * a ratio of 3 on all subterfuge secondary abilities, instead of the 2 that is standard for Fighters.

Page Reference
This class is shown with all of its statistics on page 34 of Anima: Beyond Fantasy.