Dark Paladin

Dark Paladin as a class
The dark paladin is the 2nd class in the Fighter archetype that has an unusual side focus on the supernatural. In addition to solid ratios on several combat abilities and combat bonuses per level, this class has bonuses per level and cost reductions to the Control ability. This can turn the tide of several battles by forcing an enemy supernatural creature to obey your commands. Additionally they have focus on social abilities, allowing for interesting character builds.

Pros

 * a ratio of 1 on Control, making the Dark Paladin able to deal with both the supernatural and the mundane in combat.
 * a ratio of 1 on all Social secondary abilities.
 * a reduced cost on Composure, with a ratio of 1 instead of the normal value of 2
 * a ratio of 2 or better on all secondary ability categories.
 * +10 control and +10 zeon per level, further reinforcing the supernatural advantages of the class without DP investment.
 * +10 intimidate, +10 composure, and +5 persuasion per level, allowing for versatility in social situations.
 * The ability to trade the supernatural bonuses per level for +10 withstand pain per level.

Cons

 * +5 initiative per level, the minimum value for any class.
 * +20MK per level, lower than the standard amount for Fighters.
 * a ratio of 2 on Zeon. Continuous fighting with supernatural creatures may require extra DP investment to maintain a large Zeon pool.
 * a MA multiple of 60, and thus a regen multiple cost of 30, making continous control of creatures prohibitively expensive without substantial DP investment in most cases.

Page Reference
This class is described with all of its statistics on page 34 of Anima: Beyond Fantasy.