Archetypes

Purpose of Archetypes
Just as all characters in Anima: Beyond Fantasy belong to a class, each class must in turn belong to one or more Archetypes.

Archetypes in general can be thought of as a collection or grouping of classes that have similar benefits or that have similar playstyles.

Classes may belong to more than one archetype, and archetypes contain more than one class (with the exception of Novel and Freelancer, which only relate to each other). A mapping of archetypes to classes can be found on page 12 of Anima: Beyond Fantasy. This table is copied here for player reference only.

Mechanics
Archetypes are generally only used when determining the cost of changing classes, although some archetypes are restricted when choosing certain advantages.

When changing classes, the character determines the cost based on their current archetype(s), and the archetype of the new class. This cost can be further modified by the Versatile advantage in the GM Toolkit mini booklet.

Please consult the following table when using the rules described on page 24 of Anima: Beyond Fantasy. Please note that these costs are not used for the Freelancer, who has a special class abililty to change classes at a later time, described on page 42 of Anima: Beyond Fantasy.